

- #Battlezone 2 odf editor mod
- #Battlezone 2 odf editor driver
- #Battlezone 2 odf editor manual
- #Battlezone 2 odf editor Patch
- #Battlezone 2 odf editor mods

More features, including weapon linking, thumpers, and variable gravity DM maps.Some of the features of Public Beta 4/4a are: (Note: other music needs to be user-supplied.) ogg files to the right place and the right name. You can also set up a random playlist of music to be played ingame, if you copy in. * Music from the BZ2 CD is now distributed with this patch, in ogg vorbis format, allowing for better performance. * Further support for Windows Vista/7 - should fully support being installed to paths with unicode, has high-resolution icon for Windows Explorer * Various lagout bugs in network games should be drastically reduced New DirectX features like fullscreen antialiasing (or multisample antialiasing) are supported to improve visual quality. Hardware transform & lighting is now supported, allowing a lot of work to be offloaded from your CPU and onto your graphics card. * Updated graphics engine that uses (and requires) DirectX 9.0c for the best balance of compatibility and speed. The major improvements of 1.3techalpha5, compared to 1.3pb4a are: This changelog contains our (minimalist) notes as to what changed for each version, and isn't guaranteed to be easily understood. Includes over 900Kb of text files listing changes made since 1.2.
#Battlezone 2 odf editor manual
#Battlezone 2 odf editor mods
#Battlezone 2 odf editor driver
Note: not all sound cards on the market support that many channels if the driver on your system notes a limit under 64, BZ2 will use that instead.

#Battlezone 2 odf editor mod
Much greater MOD (game modification) support, allowing up to 26 total races to be active at once.No stock assets have higher poly counts, but mods may take advantage of that.Ī number of tweaks and enhancements are in v1.3: Max vertex count for models has been upped to 20,000 verts/model old limit was 2730 verts/model.High res shadows are re-enabled, but still just as buggy as it's always been (since Battlezone II v1.0) Satellite view should be far faster, especially on slower machines Performance optimizations to DirectX 9 graphics, most noticeably in the terrain rendering.The major improvements of 1.3 public beta 5.1, compared to the previous release are:
#Battlezone 2 odf editor Patch
The 1.3 patch has been in development since September/October 2001, headed by two programmers from the Battlezone II team: Ken Miller, Nathan Mates.

Get the Battlezone 2 v1.3 Beta 5.1 Patch off WP (88mb)
